Marlamin Chorster

Half Elf Cleric of Sarenrae


Marlamin Chorster
Male Half-Elf Cleric 1
LG Medium Humanoid (elf, human)
Init 1; Senses Low-Light Vision; Perception +6
AC 17, touch 11, flat-footed 16 (
5 armor, 1 shield, +1 Dex)
hp 9 (1d8)
Fort +2, Ref +1, Will +7; +2 vs. enchantments
Immune sleep; Resist Elven Immunities
Speed 20 ft.
Melee Scimitar +1 (1d6
Spell-Like Abilities Touch of Good (7/day)
Cleric Spells Prepared (CL 1, 1 melee touch, 1 ranged touch):
1 (2/day) Shield of Faith (DC 15), Protection from Evil (DC 15), Bless
0 (at will) Light, Read Magic, Detect Magic
Str 12, Dex 12, Con 11, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Selective Channeling, Skill Focus (Knowledge [religion]) (Adaptability)
Traits Indomitable Faith
Skills Acrobatics 4, Climb -4, Escape Artist -4, Fly -4, Heal +8, Knowledge (religion) +7, Perception +6, Ride -4, Stealth -4, Swim -4
Languages Common, Elven
SQ Aura, Cleric Channel Positive Energy 1d6 (5/day) (DC 12), Cleric Domain: Good, Cleric Domain: Healing, Elf Blood, Rebuke Death (7/day), Spontaneous Casting
Combat Gear Buckler, Scale mail, Scimitar;
Special Abilities
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rebuke Death (7/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Teacher’s Pet: +2 trait bonus to a chosen skill.


Marlamin Chorster

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