Mirela

Description:

Mirela
Female Human (Varisian) Inquisitor 1
CG Medium Humanoid (human)
Init 5; Senses Perception +6


Defense

AC 18, touch 13, flat-footed 15 (5 armor, 3 Dex)
hp 11 (1d8
2); judgement of sacred healing 1
Fort 4, Ref 3, Will 4
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2cold

Offense

Speed 30 ft.
Melee Rapier +2 (1d6
2/18-20/x2)
Ranged Longbow 3 (1d8/x3)
Special Attacks agile feet (5/day), judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Expeditious Retreat, Protection from Evil
0 (at will) Detect Magic, Guidance, Light, Stabilize

Statistics

Str 14, Dex 17, Con 14, Int 7, Wis 14, Cha 12
Base Atk
0; CMB 2; CMD 15
Feats Point Blank Shot, Precise Shot
Traits Reactionary
Skills Acrobatics -1, Climb -2, Diplomacy +5, Escape Artist -1, Fly -1, Intimidate +6, Knowledge (religion) +2, Perception +6, Ride -1, Sense Motive +7, Stealth -1, Survival +2 (
3 to track), Swim -2 Modifiers monster lore
Languages Common, Varisian
SQ domains (travel), judgement (1/day)
Other Gear Scale mail, Arrows (20), Blunt arrows (20), Longbow, Rapier, Mug/tankard, 9 SP, 8 CP

Special Abilities

Agile Feet (5/day) (Su) For 1r, you ignore difficult terrain.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Cold) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into combat.

Bio:

Mirela

Perthfinder Carrion Crown marblz